DMV Office: Breakdown

Article here: https://80.lv/articles/lamar-mchaney-cel-shaded-environment-scene/

Finished Environment can be found here:
https://www.artstation.com/artwork/PnXqy

Last year I created this environment. My process was published in an article on 80 level. In the article, I talked my references, brush strokes, and workflow. In August, I updated the environment using some new techniques I picked up from some of my contracts.

Recently, I learnt the importance of the other view modes in Unreal. This is something I never used before, so I used this environment as learning tool.

Recently, I learnt the importance of the other view modes in Unreal. This is something I never used before, so I used this environment as learning tool.

I started working with the lighting only mode. It's easier to see your shadows, light range, and ambient occlusion. Though there is an Ambient Occlusion mode, but I'll get into that in a little.

I started working with the lighting only mode. It's easier to see your shadows, light range, and ambient occlusion. Though there is an Ambient Occlusion mode, but I'll get into that in a little.

As you can see, the original has very little, to no shadows. The newer image has a lot more shadow depth.  Some time ago, a mentor of mine said "don't be afraid of shadows."

As you can see, the original has very little, to no shadows. The newer image has a lot more shadow depth. Some time ago, a mentor of mine said "don't be afraid of shadows."

Lightmap Density helped with the quality of the lighting and shadows in the scene. I learned about this by going to unreal's website. The vast increase in quality is clear. This is something I definitely would suggest people to double check.

Lightmap Density helped with the quality of the lighting and shadows in the scene. I learned about this by going to unreal's website. The vast increase in quality is clear. This is something I definitely would suggest people to double check.

In the original scene, the AO really didn't exist.  I received comments about the AO missing from objects but it was pretty  much the entire scene. This is something consistent with me and my fear of DARKNESS.

In the original scene, the AO really didn't exist. I received comments about the AO missing from objects but it was pretty much the entire scene. This is something consistent with me and my fear of DARKNESS.

The final touches were spent adjusting the Tone mapper. Tone mapper, which includes color grading, exposure, DoF, etc. helped me enhance the environments highlights, mid tones, and shadows. These minor adjustments added depth to scene.

The final touches were spent adjusting the Tone mapper. Tone mapper, which includes color grading, exposure, DoF, etc. helped me enhance the environments highlights, mid tones, and shadows. These minor adjustments added depth to scene.

Here is the comparison. Side note: some people mentioned the chairs were scaled high, I agreed, then reduced them.

Here is the comparison. Side note: some people mentioned the chairs were scaled high, I agreed, then reduced them.